The rendering techniques of Deus Ex and Tomb Raider

From SIGGRAPH 2015, an overview of rendering features in Deus Ex: Mankind Divided and Rise of the Tomb Raider.

Originally given at SIGGRAPH 2015, the two following presentations give an overview of the numerous technological advancements in Deus Ex: Mankind Divided and Rise of the Tomb Raider, born of the partnership between  Eidos-Montréal’s R&D and production teams, as well as Crystal Dynamics. Our goal with these two talks was to shed light on some of these technologies, as well as elaborate on some of the production techniques used to achieve the two very diverse artistic visions of both titles.

Deus Ex: Mankind Divided

Rise of the Tomb Raider

Llama