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Description
 

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Title: Technical Artist  
Reporting to: Art Technical Director
 
Job Summary:
Duties:
  • Develop new techniques and processes to solve visual effect production challenges
  • Innovate and solve artistic technical issues for tool development used in game production, in order to improve work processes
  • Work efficiently with programming staff while representing the art
  • Research an innovative visual and technical point of view in dealing with process and pipeline creation
  • Document processes and procedures thoroughly
  • Push and/or define hardware and art limitations for the project
  • Work closely with the technical director, debug and evaluate new tools
  • Interact and communicate effectively with management on both a project and studio level.

Person Specification:


 

Profile  Essential
 
Experience and Qualifications
  • 3 to 5 years experience as a real time 3D Artist (Level Artist, Model Artist, Texturer, Assistant Art Technical Director)
Technical Skills
  • Support and troubleshoot in the gaming development for : Maya (Mel Script); Engine (CDC) & Game GUI (Engine GUI)
  • Strong knowledge of positions related to game production
  • Working knowledge of hardware platform limitations
  • Knowledge of design softwares in 2D and 3D
  • Knowledge of a database system (ex : Perforce, VSS, Alienbrain)
  • Knowledge of a Script language
Interpersonal Skills
  • Strong sense of responsibility
  • Ability to clearly communicate ideas
  • Thrive on achieving superior results
  • Team Player
  • Ability to work under pressure and to respect deadlines
Motivation and Interests
  • Ambition and passion for video games are essential! 
 

 

 

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