Description
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| Title: Technical Artist |
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| Reporting to: Art Technical Director |
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Job Summary:
Duties: |
- Develop new techniques and processes to solve visual effect production challenges
- Innovate and solve artistic technical issues for tool development used in game production, in order to improve work processes
- Work efficiently with programming staff while representing the art
- Research an innovative visual and technical point of view in dealing with process and pipeline creation
- Document processes and procedures thoroughly
- Push and/or define hardware and art limitations for the project
- Work closely with the technical director, debug and evaluate new tools
- Interact and communicate effectively with management on both a project and studio level.
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Person Specification:
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| Profile |
Essential |
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| Experience and Qualifications |
- 3 to 5 years experience as a real time 3D Artist (Level Artist, Model Artist, Texturer, Assistant Art Technical Director)
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| Technical Skills |
- Support and troubleshoot in the gaming development for : Maya (Mel Script); Engine (CDC) & Game GUI (Engine GUI)
- Strong knowledge of positions related to game production
- Working knowledge of hardware platform limitations
- Knowledge of design softwares in 2D and 3D
- Knowledge of a database system (ex : Perforce, VSS, Alienbrain)
- Knowledge of a Script language
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| Interpersonal Skills |
- Strong sense of responsibility
- Ability to clearly communicate ideas
- Thrive on achieving superior results
- Team Player
- Ability to work under pressure and to respect deadlines
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| Motivation and Interests |
- Ambition and passion for video games are essential!
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