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Management Team - Eidos

Our management team has been handpicked to execute a mission few could carry out.

 

 

Reason, passion, and a spirit of innovation - blended in precise proportions with the right skills and know-how - produce a surprising synergy!

At Eidos-Montréal, each player brings to the table unique colors and therefore contributes to creating a winning combination.

 

In short, whether it's work or play, or a balanced blend of both, Eidos-Montréal managers give their all, and aim for the best possible results.

 

 

Stéphane D’Astous >>Read my bio
General Manager

A seasoned manager, Stéphane D'Astous has been active in the technology sector since the early 90's. His management skills have contributed to the growth of many a company, and he has quickly made a name for himself thanks to his expertise in strategic and operational management, recruitment and mentoring.
 

After launching his career as project manager in the aeronautics industry, working for companies such as Bombardier and CAE, Stéphane combined work and a passion for video games by holding senior positions in Montreal video game companies. As the director of operations for Ubisoft Montreal, he skillfully managed the company's rapid growth, from 450 to 1,450 employees in three years. Stéphane then became Chief Executive Officer at Babel Games Services, a major gaming industry subcontractor, before Eidos selected him to launch and manage their new North American Studio. 
 

A born Montrealer, Stéphane graduated from the University of Montreal in Industrial Design and holds a Master's degree in Business Management from the École des Hautes Études Commerciales, as well as a Certificate in Project Management from the Project Management Institute.  He is the proud father of three teenagers, Tamara, Antoine and Vincent, with whom he shares his passion for video games.




Chantal Claveau >>Read my bio
Finance & Administration Manager

Prior to joining Eidos-Montréal, Chantal spent over ten years in small and medium-sized companies, overseeing financial activities and participating in three successful company restructurations.  She then worked for two major aerospace companies for nine years, where she acquired valuable experience as the senior financial representative of a team of business experts whose mission was to build solid business cases for joint-ventures and who successfully launched a new Board-approved aircraft program.

Chantal, who holds a bachelor's degree in finance/accounting from University of Montreal - H.E.C., oversees all financial and administrative activities at Eidos-Montréal, including project accounting, benchmarking and government incentive programs.




Isabelle Tremblay >>Read my bio
Human Resources Manager

Before Eidos-Montréal, Isabelle worked during 12 years as a general Human Resources practitioner for a number of major corporations in the Montreal area, mostly in the telecommunication and information technology sectors. 
 

Isabelle leverages her diversified experience to make sure the Eidos-Montréal team is fully supported by a productive and enriching work environment. She holds a Bachelor's degree in Industrial Relations from the University of Montreal.
 




David Anfossi >>Read my bio
Producer - Deus Ex 3

David began his career as project leader for a research centre in the European car industry, where he signed three European patents and one world patent in six years. Upon his arrival in Quebec, he became project leader at Mega Brands (previously Megabloks) before joining Ubisoft Montreal, first as project coordinator, then as closer, associate producer and producer. After four years, David decided to take on new challenges and joined Stéphane D'Astous to set up Eidos-Montréal.
 

With 12 years' experience in management and more than 70 projects to his credit, David is the producer of the very first game to be developed by Eidos-Montréal. His responsibilities involve managing the budgets and the planning, recruiting production experts, and directing and supporting a team made up of 80 talented people.
 




Mario Aguera >>Read my bio
Producer - Thief 4

Mario joined Eidos in September 2007 as the UK development producer of Deus Ex3.  He worked closely with Eidos-Montréal, supporting the production team and reporting on the project status to Eidos Global.
In the summer of 2008, Mario moved to Eidos-Montréal to head up production on the studios 2nd project.   Prior to joining Eidos, Mario spent 10 years working at Bits Studios, an independent UK development studio.  Initially recruited as a programmer, he was quickly promoted to the position of producer, before finally assuming the role of Studio Director.  In this position he became responsible for the creative development of all Bits Studios titles, overseeing the successful release of numerous titles on the Xbox, Play Station and Nintendo Gamecube consoles. Mario has been creating games since the late 1970’s, writing his first game on his beloved Commodore Pet 2001 (which he still owns today).




Ian Rowsell >>Read my bio
QA Manager

Ian started out in the games industry in 2000, working at The (legendary) Bitmap Brothers, where he acquired a unique understanding of the game development process and the developer/publisher relationship, gaining first-hand insights of the challenges small Developers face.  After joining SCi Games in 2001, Ian enjoyed unprecedented advancement, quickly moving up to positions of management and responsibility.

Still an integral part of the QA regime in the SCi Group, Ian leverages his management skills to build and develop QA groups that are dedicated, highly productive, and self sufficient.  Keenly focussed on maximizing productivity within a QA environment, Ian, who studied Engineering Science & Technology at Brunel University, continuously investigates and exploits new technologies, constantly striving to improve the QA process.  Born in England, he has benefitted from living in various countries and finds the new challenge of Quebec culture enthralling.  




Sébastien Bisch >>Read my bio
Communication & Marketing Director

Sébastien started his career in sales and marketing for the consumer goods industry, working for the French offices of Procter & Gamble and L’Oréal. Passionate about all forms of entertainment, he then chose to join the video game industry and started working for Electronic Arts, for which he supervised the launch of many AAA titles on the French market. Willing to get closer to game development, he moved to Electronic Arts’ Swedish studio, Dice, where he lead the international launch strategy of successful franchises such as Battlefield and Mirror’d Edge. Sébastien then moved to Montreal, where he lead the marketing team of Electronic Arts’ local studio, and handled several major launches, before joining Eidos-Montréal in 2010 as Marketing and Communication Director.

Here at Eidos-Montréal he manages a fully integrated team of talented experts, such as Marketing Managers and Coordinator, Playtest Manager, Marketing artists, Content Manager and Community Manager.




Julien Bouvrais >>Read my bio
Director of Technology

Julien’s career in the industry began at Ubisoft in France, working as a physics programmer on Pro Rally 2001. His skills were then required at Ubisoft’s Montreal office, where he continued his work as a programmer on speed Devils Online Racing. Julien then moved to a new project, as lead programmer, where he was instrumental in the development of a cutting edge vehicle-based game engine. In 2004, he moved on to Splinter Cell Chaos Theory, working on the PS2 version of the game, which was so successful that he was then asked to manage the programming team responsible for Xbox, PS2, Gamecube and Wii SKU’s of Splinter Cell Double Agent. Julien joined Eidos-Montréal in 2007, to assemble and head up the Shared Technology department, which is responsible for all the technologies used in the creation of the studio’s Deus Ex 3 title.




© 2010 Eidos Interactive Corporation