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Job Description
 

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Title: Lighting Artist
Reporting to: Lead Artist
 
Summary:
Duties:
  • Develop new technical tools and different processes to resolve the lighting production challenges;
  • Innovate and resolve technical artistic problems for the tools development on the game video production in order to improve the work process;
  • Work closely with programmers to ensure visual quality of procedural effects;
  • Research visual and technical innovation in the creative process;
  • Document precisely all the process;
  • Push the limits for the systems elaboration and the art on all projects;
  • Work closely with the Technical Director to correct mistakes and evaluate new tools;
  • Actively participate in team / department meetings.

Experience and requires qualities:

Profile  Essential
 
Experience and Qualifications
  • 3 to 5 years experience as a real time 3D Artist (Level Artist, Modeling Artist, Texturer) with an interest for the lighting   
Technical Abilities
  • Knowledge in Lighting
  • Knowledge of the different jobs in the video game production
  • Strong technical aptitude related to 3D modeling tools and game engine technologies
  • Knowledge of Maya and Photoshop
  • Knowledge of the 2D and 3D software
Interpersonal Qualities
  • Leadership and strong sense of responsibility
  • Ability to clearly communicate ideas
  • To thrive on achieving superior results
  • Team Player
  • Ability to work under pressure and to respect deadlines
  • Have an analytical and synthetical mind
Motivation and Interests
  • Ambition and passion for video games are essential! 


Applicants for this position MUST join a portfolio to be considered.

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