Job Description
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| Title: Lighting Artist |
| Reporting to: Lead Artist |
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Summary:
Duties: |
- Develop new technical tools and different processes to resolve the lighting production challenges;
- Innovate and resolve technical artistic problems for the tools development on the game video production in order to improve the work process;
- Work closely with programmers to ensure visual quality of procedural effects;
- Research visual and technical innovation in the creative process;
- Document precisely all the process;
- Push the limits for the systems elaboration and the art on all projects;
- Work closely with the Technical Director to correct mistakes and evaluate new tools;
- Actively participate in team / department meetings.
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Experience and requires qualities:
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| Profile |
Essential |
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| Experience and Qualifications |
- 3 to 5 years experience as a real time 3D Artist (Level Artist, Modeling Artist, Texturer) with an interest for the lighting
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| Technical Abilities |
- Knowledge in Lighting
- Knowledge of the different jobs in the video game production
- Strong technical aptitude related to 3D modeling tools and game engine technologies
- Knowledge of Maya and Photoshop
- Knowledge of the 2D and 3D software
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| Interpersonal Qualities |
- Leadership and strong sense of responsibility
- Ability to clearly communicate ideas
- To thrive on achieving superior results
- Team Player
- Ability to work under pressure and to respect deadlines
- Have an analytical and synthetical mind
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| Motivation and Interests |
- Ambition and passion for video games are essential!
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