Job Description
|
Return to Jobs Section
|
| Title: Senior Physics Programmer |
|
| Reporting to: Lead Programmer |
| |
Job Summary:
Duties: |
- Develop high quality software using C++ and OOD
- Ability to technically design, implement and review physics systems to use in the development of the game in a specific time frame
- Ability to optimize and debug codes, from low-level libraries to in-game codes
- Ability to consider cross platform issues and develop for cross platform API’s
- Generate the highest quality work, leading to the highest quality games
- Ability to schedule own work, and honestly and openly appraise personal and project progress
- Positive contribution to team goals, and project focus
- Responsible adherence to, and proactive contribution towards, the EIDOS Coding Standards.
|
Person Specification:
|
|
| Profile |
Essential |
| |
| Experience and Qualifications |
- Minimum of 5 years experience as a programmer in the industry
- Minimum of 1 published title – at least one as physics specific programmer on a videogame
- Worked with middleware or in-house physics engine (PhysX, Havok, etc)
- Good mathematics skills
- 3 published titles – at least two as physics specific programmer on a videogame will be considered an asset
- Experience in developing a physics engine will be consider an asset
|
| Technical Skills |
- Excellent C++
- Strong OOD skills
- Cross platform development experience an advantage
- Experience in optimization
|
| Interpersonal Skills |
- Ability to organize and manage other programmers
- Team Player
- Approachable
- Open to constructive criticism
- Good Communicator
|
| Motivation and Interests |
- Ambition and passion for video games are essential!
|