Description
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| Title: Level Artist |
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| Reporting to: Lead Level Artist |
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Job Summary:
Duties: |
- Work closely with a Level Designer for the artistic creation of a game level;
- Model props and environments according to the conception of the game;
- Consult, establish and work with the graphic references corresponding to the artistic direction in order to develop the modeling;
- Work in collaboration with the Programmers and Game Designers to optimize the final result according to their restrictions;
- Texturize to give credibility to the props and environment according to the art direction and the game design.
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Person Specification:
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| Profile |
Essential |
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| Experience and Qualifications |
- 3 to 5 years of experience in modeling of props or environments
- Diploma in modeling or the equivalent
- At least 1 published title in video games, preferably on next-gen, as a Level Artist
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| Technical Skills |
- Experience in props or environment modeling with 3D programs and 2D art applications
- Good Technical / Artistic balance
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| Interpersonal Skills |
- Capacity to adapt your art to our style and the unique vision of our artistic direction
- Strong sense of responsibility
- Have a good ability to express and receive ideas
- To focus on achieving superior results
- To be a strong team player
- Have an analytical and synthetical mindset
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| Motivation and Interests |
- Ambition and passion for video games are essential!
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