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Description
 

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Title: Group Lead Texturer  
Reporting to: Lead Artist
 
Job Summary:
Duties:
  • Create texture maps for environments and props;
  • Work closely with the Level Artists to create efficient UVs for texture placement;
  • Divide the task between the Texture team.

Person Specification:


 

Profile  Essential
 
Experience and Qualifications
  • 3+ years experience as a real time 3D Artist (Level Artist, Modeler, Texturer, Assistant Art Technical Director)
Technical Skills
  • Demonstrate a flexibility to work with different styles, ranging from photo realistic to highly stylized
  • Demonstrate strong skills in either traditional and/or digital painting
  • Be experienced with Photoshop
  • Experience working with multi-pass shader effects (diffuse maps, specular maps, bump maps, normal maps, etc.)
  • Must have deep understanding of light and color
  • Must be able to demonstrate solid traditional art skills
  • Knowledge of design softwares in 2D and 3D
  • Knowledge of a database system (ex : Perforce, VSS, Alienbrain)
  • Knowledge of a Script language 
Interpersonal Skills
  • Leadership
  • Work well within a team environment
  • The ability to adapt your art to our unique style and vision
Motivation and Interests
  • Ambition and passion for video games are essential! 

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